﻿using UnityEngine;
using System.Collections;

public class GameplayCamera : Actor 
{
    public GameObject m_Target;
    public float m_Damping = 1;
    private Vector3 m_Offset;
    
    void Start() 
    {
        m_Offset = m_Target.transform.position - aTransform.position;
    }
    
    void LateUpdate() 
    {
        aTransform.position = m_Target.transform.position - m_Offset;
    }
}
